Island Generator

The user has control over the lands shape/size, forest shape, mountain position, rivers, roads and town placement.

The user has control over the lands shape/size, forest shape, mountain position, rivers, roads and town placement.

Examples of different seasons.

Examples of different seasons.

The towns can be customized to any size, color, and even rotation.

The towns can be customized to any size, color, and even rotation.

I used a combination of basic shapes to create the town. After compiling them together, I extruded them into a 3D render. Then I used a combination of edge detection and lighting to create the 2D style.

I used a combination of basic shapes to create the town. After compiling them together, I extruded them into a 3D render. Then I used a combination of edge detection and lighting to create the 2D style.

This is where most of the systems come together.

This is where most of the systems come together.

The mountains was the most difficult part of this system. I had to use multiple tile generators to ensure each mountain did not clip into one another.

The mountains was the most difficult part of this system. I had to use multiple tile generators to ensure each mountain did not clip into one another.

Here is an island generator I created in Substance Designer for a board game (overkill but I'm proud of the system). I hope to reveal more about the game very soon.