Markel Carter
Senior 3D Artist | Hard-Surface & Shader Specialist
Charlotte, NC
markelcarter3d@gmail.com
About Me
Senior 3D Artist specializing in hard-surface modeling, large-scale hero assets, procedural materials, and animated shaders. Experienced in developing assets from concept or original design through final delivery, working closely with environment artists, designers, and VFX teams.
Professional Experience
Bungie
Senior Palette Artist | January 2022 – June 2026
Destiny 2: Lightfall, The Final Shape, Renegades | Marathon
- Created hard-surface props, architectural assets, and large-scale hero pieces, taking ownership of assets from concept or original design through final art delivery.
- Created major environmental focal pieces, including the Neomuna wind turbine in *Lightfall* and the Nightfall Station power core in Renegades.
- Played a key role in shader development, creating custom animated materials and environmental effects across multiple releases.
- Developed the prismatic materialization shader featured in *The Final Shape's* Traveler sequence, combining animated lighting and distortion effects to create a memorable environmental reveal.
- Created animated shaders using Substance Designer, collaborating with VFX, design, and environment artists on implementation.
Rust LTD
Contract Environment Artist | April 2021 – August 2021
- Created optimized, destructible 3D props and stylized tileable materials for an unannounced VR project.
The Game Band
Environment Artist | January 2019 – March 2020
Where Cards Fall
- Modeled and textured stylized environment props and architectural assets optimized for Apple platforms.
- Created environmental VFX and sprite animations in Unity.
Santa Monica Studio
Quality Assurance | June 2017 – May 2018
God of War
Infinity Ward
Quality Assurance | August 2016 – March 2017
Call of Duty: Infinite Warfare
Technical Skills
- 3D Art: Maya, 3ds Max, Blender, ZBrush
- Materials & Texturing: Substance Designer, Substance Painter, Photoshop
- Game Engines: Unreal Engine, Unity
- Specialties: Hard-Surface Modeling, Hero Assets, Prop Art, Shader Development, Animated Materials, Procedural Texturing
Independent Creative Work | Battle League
Creator & Producer
Created and produced an original competitive game show, combining 3D design, custom-built challenges, interactive technology, and live event production. Designed and fabricated original gameplay props and developed interactive production tools to bring competition concepts to life.
Education | Champlain College
Bachelor of Science in Game Art and Animation | 2014