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Neomuna Turbine & Arena — Destiny 2: Lightfall

Using Substance Designer, I created and animated a variety of screen and advertisement shaders, bringing vibrant motion graphics and visual energy to Neomuna’s futuristic cityscape.

Using Substance Designer, I created and animated a variety of screen and advertisement shaders, bringing vibrant motion graphics and visual energy to Neomuna’s futuristic cityscape.

Bungie | Environment/Palette Artist | 2023

I was responsible for the complete 3D modeling of the wind turbine and its surrounding arena structure located in Zephyr Concourse, one of the main explorable districts of Neomuna in Destiny 2: Lightfall.

Serving as a prominent architectural landmark within the city, the massive turbine features large, curved rotating blades housed inside a circular arena with a distinctive patterned exterior. My work focused on creating the turbine's mechanical forms and the surrounding architectural structure, combining sweeping silhouettes, large-scale hard-surface modeling, and layered structural detailing.

The finished environment contributes to Neomuna's vibrant, futuristic visual identity, blending functional industrial architecture with the city's sleek, colorful design language.

Created in collaboration with the talented environment art team at Bungie.