Slime Slam was the first of 9 minigame I created for my slot machine game. The goal of Slime Slam is to slide the slime to an open space under the falling platforms. As an added bonus, the player can risk collecting coins before the platforms drop. Alone, this game is pretty easy to play, but the difficulty is amplified as you manage two other games with it.
There are two other mechanics I'd like to implement before this minigame is complete. First, I'd like to increase the difficulty when the player successfully grabs the coins and gets the slime to safety consecutively. The platforms will fall in a more random pattern and each success coin collected will be worth twice as much (In fact I'd like to have scaling difficult in all of minigames). Second, I'd like to add a Power Up that freezes the platforms and spawns multiple coins for a few seconds.
These features will most likely be done by the end of next week. Hopefully I can get a build of the game on my phone soon to be sure that these mechanics work as designed.